January 2012
6 posts
Jan 18th
1 tag
Jan 16th
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Jan 12th
1 note
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Jan 12th
2 tags
Jan 9th
1 note
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Friendly Fires - Hurting (by dlew)
Jan 3rd
December 2011
18 posts
2 tags
Dec 27th
1 tag
Happstack - A Haskell Web Framework →
Happstack is a fast and flexible Haskell web framework. Happstack is designed so that developers can prototype quickly, deploy painlessly, scale massively, operate reliably, and change easily. Happstack is supported on GNU/Linux, OS X, FreeBSD, and Windows environments.
Dec 26th
1 tag
Dec 26th
2 notes
2 tags
Badass JavaScript: ThreeNodes.js: A Visual WebGL... →
badassjs: ThreeNodes.js is a visual dataflow based WebGL editor that uses drag and drop to create a scene. It is similar to vvvv, which is described as “a graphical programming environment for easy prototyping and development.” It allows the user to drag and drop units known as “patches” onto a…
Dec 23rd
34 notes
2 tags
Dec 23rd
1 tag
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GREYCON4 (by brandon blommaert)
Dec 15th
2 tags
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QTzrk_loop (by jonsatrom)
Dec 15th
3 tags
Dec 10th
1 note
1 tag
Dec 10th
2 tags
Dec 9th
1 tag
Dec 9th
1 note
2 tags
Dec 7th
2 tags
Dec 4th
2 notes
1 tag
Verlet integration - Wikipedia →
Verlet integration (French pronunciation: [vɛʁˈlɛ]) is a numerical method used to integrate Newton’s equations of motion[1] . It is frequently used to calculate trajectories of particles in molecular dynamics simulations and computer graphics. The Verlet integrator offers greater stability, as well as other properties that are important in physical systems such as time-reversibility and...
Dec 4th
2 notes
3 tags
Dec 4th
2 notes
1 tag
Dec 4th
1 note
2 tags
Dec 2nd
2 tags
Dec 2nd
November 2011
26 posts
3 tags
Nov 28th
1 tag
Nov 19th
1 tag
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Glitch Codec Tutorial [glitch art demo] full tutorial (by Nick Briz)
Nov 18th
7 notes
1 tag
Nov 18th
3 tags
Nov 17th
2 tags
Nov 17th
51 notes
2 tags
Nov 17th
3 tags
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Hyper Geography (2011) (by Joe Hamilton)
Nov 16th
1 note
1 tag
Nov 16th
1 note
2 tags
Nov 15th
2 tags
Noise for GLSL 1.20 - GitHub →
This repository contains GLSL source code for Perlin noise in 2D, 3D and 4D, both the modern simplex versions and the classic versions, including periodic noise similar to the pnoise() function in RenderMan SL. The functions have very good performance and no dependencies on external data. The code is open source, licensed under the terms of the OSI-approved and very permissive MIT license. For...
Nov 15th
1 tag
Nov 14th
2 tags
Nov 14th
2 tags
Nov 13th
1 note
2 tags
Nov 13th
1 tag
Nov 11th
1 tag
Nov 10th
2 tags
Nov 9th
1 tag
Nov 8th
1 tag
Nov 7th
1 tag
Nov 7th
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Nov 5th
3 notes
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The Inusual ATM (by aer studio)
Nov 5th
1 tag
Nov 3rd
2 tags
Nov 1st
October 2011
25 posts
2 tags
Oct 31st
4 notes